Screenshot 4 Facial Expression Mapping Editor. Screenshot 3 Click on Face Mapping, to Map the Facial Bones. Screenshot 2 Click on T Pose Drop-Down & select & Preview each one each one, to test. Screenshot 1: Click on Bone Mapping Profile & Select DAZ. I see that others are having various problems re Importing DAZ Characters. Īlthough I could get a DAZ Character to perform iClone body Motions, I couldn't for Facial Animation. Rendering the whole process useless. See Screenshot (to be added), where I've used a DAZ Character supplied with iClone Program, first.Ĥ) And then Manually MAP iClone Facial Expressions, before adding to iClone.įWIW - I found the whole User Manual & video Tutorial process complete gobble-de-gook. How did you get it? A Poster has stated correctly/incorrectly that the DUF File only works with DAZ 1 Characters?ģ) You need to use the 3DXChange DAZ Profile that automatically Maps the iClone Non-standard Human Bone Rig. You'll need to wait until one comes-along (If at all).Ģ) I "Think" you used iClone DAZ DUF File, applying that to your DAZ Character In DAZ? IMO, that is only supplied as a Bonus item in in 3DXChange PRO Pipeline Program & 3DXChange Facial Pipeline Plugin Program. I no longer have DAZ Installed, for reasons given that Thread & am not an Expert. I attempted to Post a long Reply in your other Thread, but lost it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |